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Ruined Tower - Mock Art Test

As part of my university course I have undertaken a short project, working to the brief supplied by a games development studio as one of their art tests. The brief specified to produce a low poly, optimised tower that uses a single 2k texture set. I used this to experiment with baking high poly models to see just how much detail can be retained in the baked normal map. The short timeframe of the task means there are a few things I'm not quite happy with and may revise at a later date.

Modelled in 3ds Max, sculpted in Zbrush before being texture and rendered in Substance Painter.